Mortal Shell 2 Hub

Mortal Shell 2 Best Settings & Controls

Updated September 4, 2026 · Checked for the current launch build

Quick answer: Change these before the first boss: Camera Style → Action, Auto Pick Up Gold → Yes, Auto Lock-On → On, Enable Free Aim → Yes, UI Scale → Large or Extra Large. Then open Controls and confirm heal, lock-on, and Shell revive on your device — published bind tables disagree on Q versus Tab.
Mortal Shell II UI

Change these first

SettingSet it toWhy
Camera StyleActionWider view for exploration and groups. Game8's first recommendation.
Auto Pick Up GoldYesCoin on the floor is easy to miss in Night Mode and grass.
Auto Lock-OnOnHelps in trash rooms. Drop the lock on huge bosses — see lock-on.
Enable Free AimYesLets the sidearm shoot plates, distant Gloom, and offering candles.
UI ScaleLarge / Extra LargeThe Shell-revive meter and Pulse charges are easy to lose on a 4K desktop.
Adaptive DifficultyOff unless you want itExperimental. Off by default under Game > Game Settings. Toggle anytime. See the Adaptive Difficulty update.

Steam Deck crash notes live on PC fixes. Graphics for FPS are below; this first table is the gameplay Options pass.

PC graphics if you are stuttering

Destructoid's launch pass and Wccftech's later analysis both start by capping the frame rate and turning Frame Generation off. Week 1 improved shader hitching and some crowded rooms, but FG is still the first thing to disable after a crash.

SettingStart hereWhy
Frame GenerationOffLaunch and post-patch crash reports still cluster here. Cold Symmetry also warned about mods / read-only engine.ini breaking FG after Week 1.
Framerate Limit60 as a first capRemoves a lot of hitching on mid-range cards. Raise it after the game is stable.
UpscalerFSR or TSR, Performance / BalancedCheaper than native 4K on a 70 GB UE5 title. DLSS is fine if your GPU has it and FG stays off.
Global Illumination / ShadowsLowLargest GPU extras after upscaling.
Motion Blur / VignetteOffClarity in a game that already darkens the edges.
VSyncOff, then On if the cap still tearsDestructoid flipped this only when stutters remained.

Default combat binds (community)

ActionPCXbox
Light / heavy attackLMB / RMBRB / RT
DodgeSpaceB (also hold to sprint)
Guard / HardenLeft AltLB is Seal ability on some tables — confirm Guard in Options
Mether's Pulse (heal)RD-pad Up
Shell abilityFY
Shell reviveZY when the swirl is up
Aim sidearmLeft CtrlLT
Tarstone / infusionXX
Map / menuM / I / EscD-pad Down / View / Menu
Lock-on conflict: Game8's How to Lock On page lists Q on keyboard. A separate community controls table lists Tab for lock-on and Q for parry. Open Controls on your install and bind what you actually have. This site's lock-on page follows Game8 until we can screenshot the default menu.

Related guides

Lock-on · How to heal · PC fixes · Difficulty · Adaptive Difficulty update

Evidence: Gameplay toggles follow Game8's Best Settings page. Default combat binds mix Game8's lock-on table with a community PC/Xbox layout. The Q vs Tab lock-on conflict is disclosed below. Graphics starting points follow Destructoid (August 17, 2026) and Wccftech's PC analysis (August 28, 2026), plus Cold Symmetry's Week 1 frame-generation note. Reviewed September 4, 2026; your Options menu wins.