Mortal Shell 2 Stones of Remembrance Walkthrough
Updated September 4, 2026 · Checked for the current launch build

Official promotional screenshot: Steam / Cold Symmetry / Playstack
When to come here
After Blackridge Cliffs you will see the corruption wall and can tag Cavern Entrance. The 100% route Rock Paper Shotgun publishes waits until after Temple of Vatra, when Fainweald's other corners are already mapped. Either works. Do not start the game here.
You need Mether's Breath (Ova siphoned at Marrow Keep) to clear the corruption door. If the wall will not burn, you have not unlocked fast-travel breath yet — see fast travel.
How to enter and not get turned around
- Fast travel to Cavern Entrance Beacon.
- Look south. Cleanse the corruption and step through.
- RPS's opening: first left, then first left again. A Neophyte Sester waits around the rock. There are many of them in this region; they are landmarks as much as fights.
- Destroy the three marked gravestones as you sweep. They are the chapter's named collectible beat, not optional flavor.
- Whenever two paths look identical, pick the one that changes elevation. The maze is vertical as much as horizontal.
- Rest at every new Beacon immediately. Corpse runs through this region are how people quit the 100% route.
Named fights and dungeons on the same map
- Broodshell Swarm: watery clearing with snails, northeast once you are inside the graveyard. Kill the two Leechtongues first (unblockable lunge), then the Bell Snail. Closest overworld Beacon is still Blackridge Pass if you have not tagged one inside.
- Hall of Echoes: north of Grisha Hunting Grounds, south of this region. Needs the Crypt Key from Desolate Peak. False walls, a hidden bell, and a pillar puzzle.
- One-Legged Wolf / Mushroom Village stitches: you will pop out onto tavern or village ledges you already visited. That is expected. Use it to dump Gloom and upgrade, then jump back in from Cavern Entrance so you keep a consistent heading.
If you are only here for 100%
Treat this page as the orientation layer. Rock Paper Shotgun's Part 14 is a ten-step, screenshot-heavy 100% sweep of every side dungeon on these paths. Use this hub to enter without wasting an hour walking in circles, then tick dungeons and Tarstones as the ledges open.
Related guides
Blackridge Cliffs · Hall of Echoes · Temple of Vatra · Crypt Key
Frequently asked questions
How do I get into Stones of Remembrance?
Fast travel to Cavern Entrance Beacon on the northeast Blackridge cliff, look south, and clear the corruption with Mether's Breath. A second corruption patch deeper in Blackridge Cliffs is another door into the same region.
Why does Stones of Remembrance feel like a maze?
The same paths reconnect Blackridge Cliffs, One-Legged Wolf, and Mushroom Village at different heights. Rock Paper Shotgun calls it the Fainweald region most likely to confuse new players. Mark Beacons as soon as they appear and do not chase every corruption wall on the first pass.
What should I collect here?
Marked gravestone pickups, Broodshell Swarm in the watery snail clearing, and Hall of Echoes if you already have the Crypt Key from Desolate Peak. Side dungeons hide along the overlapping ledges.