Mortal Shell 2 Vrannic, the Grand Illusionist Boss Guide
Quick answer: A Hunchback variant. Homing projectiles are dodgeable at range. One staff swing is unblockable — if you cannot tell them apart, dodge everything. At half health he splits into one-shot clones; melee them down, then dump Resolve into the real Vrannic.

Official promotional screenshot: Steam / Cold Symmetry / Playstack
Location and route
Boss location: End of Hall of Illusions, unlocked by cleansing Mushroom Village Gate Beacon.
Cleanse Mushroom Village Gate, enter the beacon dungeon, break the far-corner wall in the cultist room, then drop when the floor gives way.
Preparation checklist
- This is on the Magdalena approach. Do it when you cleanse the village gate.
Attacks and counters
| Attack | Tell / danger | Safe response |
|---|---|---|
| Homing projectiles | Staff-summoned trackers | Keep distance and sidestep. |
| Near-identical staff melee | One variant is unblockable | Dodge if unsure; Perfect Guard only the readable hit. |
| Clone phase | Multiple copies, each dies in one hit | Running lights to stay moving while you clear them. |
Step-by-step fight plan
- Learn the staff tell before half health.
- The clone phase is a Resolve farm if you melee them.
- Finish with sidearm burst when the real caster returns.
Rewards, achievement, and what comes next
- Gloom x3,018, Volatile Fragment, Glimpse x1 (Game8).
More boss guides
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Evidence: The boss name and achievement wording are cross-checked against the official Steam achievement list. Location, attacks, rewards, and strategy are attributed community synthesis checked against this RPS Mushroom Village walkthrough and Game8 rewards. Verified August 23, 2026; balance and behavior may change with patches.